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Many lives of a teen colonist

Developed by Finj and published by Northway Games, I WAS A Teenage Exocolonist is a sympathetic and colorful life simulator.

Dangerously beautiful world

The Vertumna Planet is beautiful and full of colors-and is actively trying to make people who have landed there as difficult as possible. The freely named protagonist was born on a spacecraft, and at the age of ten he lands on the surface of the new planet with his parents and other colonists.

From the very beginning, the story can be played as you want. Time is divided into months, and one activity spends a month ahead. When the stress level rises too high, you need to relax either in the public space, in the wall of the community or in the park. There are a lot of options for activities, and there is no time to get the full one in one life. It is better to focus on a few specific areas at a time and try something new in the next life. These activities increase values that affect the success of the card game.

There are many characters and they are one of the strengths of the game. The art is incredibly beautiful and everyone has their own personalities, hobbies and dreams. Everyone is attached to some level in one life-even more when you start life again and choose other conversation options.

I WAS A Teenage Exocolonist The biggest mechanics, however, is to remember the previous lives. The player character is known to be the only person who is capable of it. During the first life, this is not very useful yet, but as you continue, you can use memories to improve the life of the community.

However, here too, there is a risk. Too often mentions that they remember the snippets of their previous life, worried parents will trigger their children to the medical ward for examinations. The game ends when it reaches the age of 20, but the epilog still tells how the decisions made in teenagers affect the future: then nothing more than just a new game, or in this case life, and everything starts from scratch.

There is a small repetition of this type of game, but when you try other fields of study, narrow with different types and head to a different future, you can get a difference and not get tired of playing.

I was a Teenage Exocolonist You can spend a lot of time exploring the way the story is branched, and the Vertumna planet is much more than just a colorful and hostile place for new human residents.

simple and easy

Game mechanics are really simple. Situations are promoted with card games: the pack is built through your own life experiences. However, if you feel that playing a card game will reduce game comfort, you can turn it off if you wish. Then the situations are determined based on the values in each category. The card game is not difficult, but it always takes its own time to play.

Children

The game runs really smoothly and lightly with PS4, with a few larger areas only a small jerk, but not that it would somehow hinder gameplay. The music is really beautiful and atmospheric and fits really well in the arrangement.

If you are looking for a slightly different simulator game, I was a teenage exocolonist is definitely worth a try. There is something for every player, and for all the secrets, it takes several hours to resolve all the secrets: there are 29 different things alone, so there is plenty of work in the game.

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