Halo Franchise Undergoing Big Changes: 343 Industries Could Become Microsoft's Support Studio After Graphic Engine Issues With Halo Infinite
Hallo Infinite's troubled release, the latest game of the long-lived franchise of the Xbox Game Studios (formerly Microsoft Studios), will cause a series of changes of directions in the series of Master Chief Games, including the move to the Unreal Engine 5 graphic engine, From Epic Games, after a number of problems related to Engine Slip space.
A report by Bloomberg journalist Jason Schrader points out that Studio 343 Industries, Halo 4, has been strongly affected by a cut promoted Microsoft and lost almost 100 employees, including the series producer Kiki Wolf kill, which will pass occupy another position within Microsoft.
Bloomberg's report also points out that the cuts in 343 could even make the developer relegated to support studio status, as Halo never repeated in the hands of 343 the same success achieved in the days when the franchise was played by Bungee, studio Currently responsible for Destiny and bought in July 2022 by Sony for $3.7 billion. Regarding the change of graphic engine to Unreal Engine 5, Schrader highlights in the report that most of the problems presented in Halo Infinite are related to slip space, which according to sources heard by the journalist is based on a well-outdated code. Bonnie Ross, Halo Infinite's head of development, and David Berger, primarily responsible for the Microsoft-owner Slip space graph, left Redmond's giant in 2022. Pierre Prince, new 343 head, would then have decided to migrate to The Unreal Engine 5, the most modern version of the Epic Games graphic engine. Bloomberg's report also points out that a new halo is already production and project involving the title attends by the name of Jataka. Initially, the game is designed as a Battle Royale from Halo, but the project can still take other directions during its development.
Comments
Post a Comment